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Case File 07

PadhPlay

Scan the page. Play the lesson.

Textbooks are flat; students' attention isn't. PadhPlay puts a QR beside key concepts in the printed NCERT book that opens a 3D model, a talking historical character or a quiz — and every session ends back on the page.

Course
Design Interface for Infotainment System
Research
7 student interviews (13–17) · secondary research
Output
Concept · RICE-ranked features · hi-fi prototype
01Cold open
“I get the words, but I can't picture it. So I end up scrolling reels instead.”
Aarav Sharma, 13 · Class 8 · CBSE · Delhi (persona)

It's evening. Aarav has a chapter on the Harappan civilisation. The book shows a flat drawing of a city; he can't picture how the drains ran or why it mattered.

He reaches for his phone to look it up. Reels win. The chapter is still unread — and tomorrow he'll reread it, which feels like studying but rarely is.

Storyboard: Aarav can't picture the city, reaches for his phone, scans the QR, walks Mohenjo-daro in 3D, asks a doubt and quizzes, then rereads the highlighted lines
Storyboard — Aarav's evening with PadhPlay
02What students told us

7 interviews. 8 findings. One pattern: help has to start from the book.

0
students interviewed
13–17
age range (years)
01Reading does not always mean understanding
02Games help when they serve marks
03Static diagrams hide processes and movement
04Often it's one doubt, not a whole lesson
05Finding help can break focus
06Shared devices and screen time shape use
07Home language and exam English can differ
08Activities should lead back to the book
Rereading is a weak way to learn
Dunlosky et al., 2013
Words + pictures explain more
Mayer, multimedia learning
Games help when tied to the lesson
Sailer & Homner, 2020
Fun extras can distract
Rey, 2012
03What the evidence says

Secondary research turned every finding into a design rule.

India still learns on paper

NCERT is scaling printing from 5 to 15 crore books a year.

So: Design for the printed page, not instead of it.
Ministry of Education, Dec 2024
Scanning a textbook QR is familiar

DIKSHA put QR codes in thousands of textbooks — most lead to static videos and PDFs.

So: The scan isn't new; what happens after it should be.
DIKSHA / PIB
The phone is there — losing to feeds

More teens use their phone for social media than for study.

So: Borrow the pull of entertainment to bring them back to the book.
ASER 2024
Exams now reward understanding

CBSE is moving to competency-based questions; NEP 2020 asks for experiential learning.

So: Questions and “explain it”, not memorising.
CBSE circulars, NEP 2020
Media helps only when it serves the content

Multimedia tied to the story aids comprehension; unrelated games distract. Quizzes beat re-reading.

So: Every layer points back to the page; every session ends with recall.
Takacs et al. 2015; retrieval practice
AI tutors work when they guide, not tell

Structured AI tutoring outperformed lectures; open chatbots invite copying.

So: Hint first, answer from the chapter, cite the page.
Kestin et al. 2025
Three products we studied — and what we took
01
Kindle · Ask this Book

Context is the product: AI helps because it knows where the reader is.

→ The QR tells the app the exact page.

02
Google Learn Your Way

Many formats, one source — they work when all point back to the same chapter.

→ Every mode is a lens on page 91.

03
Google NotebookLM

Engagement isn't depth: summaries let people skip the book.

→ Every session ends back on the page.

Across all three, trust came from boundaries — spoiler limits, citations, answers only from the source. So in PadhPlay, “Ask the book” cites the page and the figure.

04Where it stands

Everyone else is either tied to the book or interactive. Not both.

↑ Tied to the book page↓ Generic contentInteractive →The gap we fill
DIKSHA
BYJU'S
PW / Vedantu
Khanmigo
PhET
NotebookLM
Learn Your Way
PadhPlay
Traditional textbook
PadhPlay
Open the book and start reading
✓ Scan the QR printed on the page
Flat 2D picture
✓ Rotatable 3D model with labels
Same text for every student
✓ Everything adapts to the student
Wait for a teacher or tuition
✓ Ask and get an answer
End-of-chapter questions
✓ Instant quiz with feedback
Reread and highlight
✓ Adaptive revision on weak topics
The book is the only place to learn
✓ Several modes to learn in
Everyone else replaces the book or links away from it.
FeatureDIKSHA
2.5 / 8
Coaching apps
3 / 8
ChatGPT / Gemini
1.5 / 8
NotebookLM
3 / 8
Learn Your Way
3 / 8
Kindle
2.5 / 8
PadhPlay
8 / 8
Starts from the printed book
Knows the exact page
Stays within NCERT
Guides before it answers
Many modes, not just text
Cites the page it used
Rewards understanding, not minutes
Ends back on the book

● core · ◐ partial · ○ missing. Assessment from public product information, Oct 2026. Hover a column to compare.

05Who decides

A student uses it. A dozen other groups decide whether it ever reaches them.

Manage closely

High power, high interest. Co-design with them.

StudentsTeachersParentsNCERTDIKSHA / CIETSchools
Keep satisfied

High power, low interest. Consult and comply.

Ministry of EducationMeitY / Data Protection BoardCBSE and boardsAI providers
Keep informed

Low power, high interest. Share progress.

Accessibility groupsResearchers, NGOs
Monitor

Low power, low interest. Watch for changes.

Ed-tech rivalsPublishersDevice and data providers
Where they pull apart — and our move
Students vs teachers
Quick answers vs real understanding

Hints first, the answer one tap away

Parents vs students
Marks vs screen time

Short sessions that end on the page

Students vs NCERT
Fun content vs accuracy

Every answer cites the page

Ed-tech vs PadhPlay
Minutes in app vs time on the book

XP for understanding, not minutes

Three gates before launch
Gate 1
NCERT permission

NCERT's terms bar using its books in software without written permission. Ask first.

Gate 2
Children's data · DPDP Act

Under-18s need verifiable parental consent, with no tracking or targeted ads.

Gate 3
School and teacher buy-in

Adoption runs through schools. DIKSHA already prints QR codes — show what PadhPlay adds.

Positions are judgement calls. Sources: NCERT copyright notices, DIKSHA and PM eVidya (PIB), DPDP Rules 2025 commentary.

How might we turn a printed NCERT page into an interactive, personal session — without replacing the book?

Ten ideas on the wall: QR on every page, 3D models, AR diagrams, adaptive quiz, ask the book, concept maps, podcast mode, game quests, short explainers, story paths.

06Choosing, not collecting

We ranked every idea with RICE — and then argued with the ranking.

QR at key concepts opens the concept
14.4Fit: Medium
Peer discussion forums
7.5Fit: Medium
Short explainer (Understand)
6.4Fit: Low
Local-context examples
6.4Fit: Medium
Interactive simulations
5Fit: Very high
Adaptive quiz and spaced revision
4.27Fit: Medium
3D models of key diagrams
4.2Fit: High
Ask the book, with page citations
3.73Fit: Medium
QR on every page
2.25Fit: Medium
See it happen: narrated animated scene
1.75Fit: Very high
AR: point the phone at a diagram
0.83Fit: High

RICE = Reach × Impact × Confidence ÷ Effort. Lime = in the proof of concept. Scores are assumptions, not measurements.

Kept despite a low score

“See it happen”, the narrated animated scene, ranks near the bottom on effort — but it's the one feature that carries the infotainment brief. We kept it on purpose and said so.

Cut despite being exciting

AR on the diagram scored 0.83 — the lowest of all. A QR at key concepts scored 14.4, the highest, and rides on a habit students already have from DIKSHA. AR moved to “what's next”.

07The decisions

Six ways in. One way out: back to the page.

Decision 01 · Your call

How should a student get from the printed page into PadhPlay?

What I saw
Students already scan DIKSHA codes in NCERT books — and get a video to watch.
What would you do?
🔒 Make your call to reveal the design
Decision 02

Let the student pick how to learn — six ways, one concept.

What I saw
“Often one doubt, not a whole lesson.” Preference is not a learning style (Pashler, 2008), so we didn't personalise by “type”.
What I chose
Each concept opens six modes: Understand, Explore 3D, See it happen, Ask the book, Quiz me, Revise. All of them cite the page.
Why
Choice keeps attention; the shared page reference keeps it from becoming another content app.
Decision 03

Make history talk back — with citations.

What I saw
Static diagrams hide people and processes. But AI answers without sources would pull students away from the book.
What I chose
“Talk to history”: ask the Priest-King statue a question by voice or text. Every answer points to a page and figure (“Find me in Fig 6.15-1 on page 101”).
Why
Curiosity first, then a reason to open the book. The citation is the design, not a footnote.
Decision 04

Reward marks, not screen time — and end on the page.

What I saw
“Games help when they serve marks.” Fun extras can distract (Rey, 2012). Shared devices and screen limits shape use.
What I chose
A 5-question quiz with hints, XP and badges tied to the concept — then a ‘Back to the book’ screen that highlights the lines to reread.
Why
Every session closes the loop. The reward is the reason to return to the textbook, not a reason to stay in the app.
08The loop

Every session returns to the printed page.

1Scan›
2Pick a mode›
3Explore · watch · ask›
4Quiz›
5Earn›
6Back to the book
What's next
Teacher dashboardAR on the pageMore subjectsClass challengesParent report
Not yet — honestly
Live AI backendNCERT licenceOffline packsUser testing

The outcomes below are intended, not measured. They're what our usability study will test.

Reading → Recalling

Questions after every concept

Flat → Visible

3D models show how things work

One pace → Your pace

Hints and revision adapt to you

Done → Back to book

Every session ends on the page

What this project taught me
Edtech usually competes with the textbook. This one hands the student back to it.
Post-credits · Next in the archive
Aap Ki Sawaari →
End credits
Let's make
the sequel.
Directed by
Lakshya Khanna
Research
Lakshya Khanna
Interaction design
Lakshya Khanna
Based in
Gurugram, India
Studying at
UPES School of Design
Now casting
UX & interaction roles, 2027
Directed by
Lakshya Khanna
Research
Lakshya Khanna
Interaction design
Lakshya Khanna
Based in
Gurugram, India
Studying at
UPES School of Design
Now casting
UX & interaction roles, 2027
© 2026 Lakshya Khanna. No pixels were harmed. Stay for the post-credits scene: ↑ ↑ ↓ ↓ ← → ← → B Alakshyakhanna2004@gmail.com

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